-> high res..
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A futureistic New York Taxi featuring the Woorst™ Concept fuels up on a Gas station. - Done together with blutsbrueder-design (photography and composing)
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Idea that i had, as i checked out google (AFTER) finished the project - i saw, i havent been the first one ^_^ - anyways, have been much fun, maybe some time in far future i'll write a making of
Ground is done with displacement, scatter and some particle systems - top is 3 layer (surface, clouds, atmosphere) - surface with displacement. Waterfalls on the edge is a simple bend plane with some deformation, noise, texture and opacity.
Final image was only renderable in layers (on a quad core x64 system 6GB RAM) - but rendered quite quickly, cause no need for gi, raytrace (except for shadows) or such fancyness ^_^
< Surface layers >
< Higer Resolution >
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I've been just testing some settings to archieve the results you can see in the images - no big deal
3ds max scatter gras (no textures used, everything ist dynamic and adjustable like bending, subdivs, length, width...)
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this Work in progress project started with a job (modeling of an civil audi quattro) and came to creating a rally scene - can take long time till it's finished :/
Anyways, here are some images of the project
Street Version
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wip wip wip - and will be for minimum 2 more years ^_^ - but i love this car so much
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took me long time to finish this portfolio project, still not 100% lucky with some details, but anyways, DONE!
< Click for High Res Version >
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No Comment - Sanrio pleease don't sue me
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just for fun - obi pleeease don't sue me ^_^
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Just some test images of a project i work on whenever i have enough time.
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This ist a test of a futuristic tunnel i was playing with, some time ago - not finished yet.
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like the robot from mission to mars movie - but with stereo view o.o (very old project)
View full size
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Just art - i would like to render more scenes like those, maybe you have an idea.
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A fictive comercial for perfume brand Cube - in cooporation with Blutsbrüder Design (Composition/Photoshooting)
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Cooperation with Blutsbrüder Design
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I was testing the fR subsurface scattering - and what would be a better example than grapes - Still Work in Progress, because i would love to make a nice picture with more sourroundings like leaves.
simmulating sunlight
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A free HDRI Lightprobe Collection i've made with a friend long time ago, maybe usefull for somebody, for lighting and rough reflections
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BMW Concept i've done in 2004, nothing official, and i hope bmw don't sue me one day for that - got 2005-2007 up to 10.000 visitors from Google to this page, so quite famous ^_^ - anyways i hope you will find the Making of interesting
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VW Concept i've done in 2005, nothing official i hope you will find the Making Of interesting
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I decided to use the simplePHPblog system for my portfolio. It's free and quick and easy to use - and i hope i can publish in that way more often my tests, wip, work and making of.
The old gallerys are still accessable on the sidebar.
Benny Herudek
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