![:)](interface/emoticons/happy.png)
Ground is done with displacement, scatter and some particle systems - top is 3 layer (surface, clouds, atmosphere) - surface with displacement. Waterfalls on the edge is a simple bend plane with some deformation, noise, texture and opacity.
Final image was only renderable in layers (on a quad core x64 system 6GB RAM) - but rendered quite quickly, cause no need for gi, raytrace (except for shadows) or such fancyness ^_^
![](../pics/earth_s.jpg)
< Surface layers >
< Higer Resolution >
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I've been just testing some settings to archieve the results you can see in the images - no big deal
3ds max scatter gras (no textures used, everything ist dynamic and adjustable like bending, subdivs, length, width...)
![](../pics/gras_variations_s.jpg)
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this Work in progress project started with a job (modeling of an civil audi quattro) and came to creating a rally scene - can take long time till it's finished :/
Anyways, here are some images of the project
Street Version
![](../pics/audi_render_06a_s.jpg)
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wip wip wip - and will be for minimum 2 more years ^_^ - but i love this car so much
![](../pics/c5r_wip_01_s.jpg)
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took me long time to finish this portfolio project, still not 100% lucky with some details, but anyways, DONE!
![](../pics/heart_final_ss.jpg)
< Click for High Res Version >
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No Comment - Sanrio pleease don't sue me
![](../pics/hellokitty_final_public_s.jpg)
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just for fun - obi pleeease don't sue me ^_^
![](../pics/klopapier_final_s.jpg)
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Just some test images of a project i work on whenever i have enough time.
![](../pics/glas_wip_01.jpg)
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This ist a test of a futuristic tunnel i was playing with, some time ago - not finished yet.
![](../pics/tunnel_02_ed_s.jpg)
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like the robot from mission to mars movie - but with stereo view o.o (very old project)
![](../pics/amee_ed_s.jpg)
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Just art
![:D](interface/emoticons/happy.png)
![](../pics/bullet_flower_final_s.jpg)
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A fictive comercial for perfume brand Cube - in cooporation with Blutsbrüder Design (Composition/Photoshooting)
![](../pics/cubead_01.jpg)
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Cooperation with Blutsbrüder Design
![](../pics/home_cinema.jpg)
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I was testing the fR subsurface scattering - and what would be a better example than grapes
![:)](interface/emoticons/happy.png)
simmulating sunlight
![](../pics/grapes_01s.jpg)
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A free HDRI Lightprobe Collection i've made with a friend long time ago, maybe usefull for somebody, for lighting and rough reflections
![](http://www.3dhifi.com/pics/hdrbad1.jpg)
![](http://www.3dhifi.com/pics/hdrpark2.jpg)
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BMW Concept i've done in 2004, nothing official, and i hope bmw don't sue me one day for that - got 2005-2007 up to 10.000 visitors from Google to this page, so quite famous ^_^ - anyways i hope you will find the Making of interesting
![](http://www.3dhifi.com/mof/bmw/my_design.jpg)
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VW Concept i've done in 2005, nothing official i hope you will find the Making Of interesting
![](http://www.3dhifi.com/mof/vwcon/vwconws.jpg)
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I decided to use the simplePHPblog system for my portfolio. It's free and quick and easy to use
![:)](interface/emoticons/happy.png)
The old gallerys are still accessable on the sidebar.
Benny Herudek
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